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TGA GAME PROJECTS

A selection of game projects I worked on during my time at TGA.

ms_010.png
LOGO_BIG.png

Worked primarily on:

  • Celshading/technical art mockup logic and concepts

  • Pattern Masks + Mockup Logic for Pattern Mask system

  • VFX assets, textures, mockup concepts and in engine VFX rebuilding

grungePatternMask_cut.gif
tastyGradients.gif
editor_e_projectile.gif
editor_p_projectile.gif
editor_healing.gif
editor_takeDamage.gif
editor_explosion.gif
screenshot05.png
spite_logo_c_edited.png

Worked primarily on:

  • Player character - Entire 3D pipeline, from sculpt to rig and animations

  • Rigged all characters using Molid RIG

  • Alpha animation passes for all characters' core animations

HellAscendingLogo.png

Worked primarily on:

  • Player character final sprite and animations

  • HUD UI (Health bar, scoreboard)

  • Several passes for enemy sprites and animations

  • Ending sequence "cinematic" art

Check out more projects:

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