TGA GAME PROJECTS
A selection of game projects I worked on during my time at TGA.
Worked primarily on:
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Survivor Character - 3D pipeline, including sculpt, Marvelous Designer clothes, base textures, as well as rig and animations (Final textures made by Noel Hansson)
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Animation State Machine logic for both Survivor and Killer, gameplay connections implemented by our programmers
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Survivor Animations - around 34 different animations for all movement states
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Rigged both the Survivor and the Killer using Molid RIG
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Worked primarily on:
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Celshading/technical art mockup logic and concepts
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Pattern Masks + Mockup Logic for Pattern Mask system
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VFX assets, textures, mockup concepts and in engine VFX rebuilding
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Worked primarily on:
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Player character - Entire 3D pipeline, from sculpt to rig and animations
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Rigged all characters using Molid RIG
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Alpha animation passes for all characters' core animations
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Worked primarily on:
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Player character final sprite and animations
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HUD UI (Health bar, scoreboard)
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Several passes for enemy sprites and animations
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Ending sequence "cinematic" art
Check out more projects: