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TGA GAME PROJECTS

A selection of game projects I worked on during my time at TGA.

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Worked primarily on:

  • Survivor Character - 3D pipeline, including sculpt, Marvelous Designer clothes, base textures, as well as rig and animations (Final textures made by Noel Hansson)

  • Animation State Machine logic for both Survivor and Killer, gameplay connections implemented by our programmers

  • Survivor Animations - around 34 different animations for all movement states

  • Rigged both the Survivor and the Killer using Molid RIG

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Worked primarily on:

  • Celshading/technical art mockup logic and concepts

  • Pattern Masks + Mockup Logic for Pattern Mask system

  • VFX assets, textures, mockup concepts and in engine VFX rebuilding

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tastyGradients.gif
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editor_healing.gif
editor_takeDamage.gif
editor_explosion.gif
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Worked primarily on:

  • Player character - Entire 3D pipeline, from sculpt to rig and animations

  • Rigged all characters using Molid RIG

  • Alpha animation passes for all characters' core animations

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Worked primarily on:

  • Player character final sprite and animations

  • HUD UI (Health bar, scoreboard)

  • Several passes for enemy sprites and animations

  • Ending sequence "cinematic" art

Check out more projects: