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markus.molid@gmail.com
MARKUS MOLID - 3D Artist + Technical Animator
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Molid RIG
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Shimmering Ardennes Tackset (SSO)
Ardennes Animation (SSO)
Excited Crab Animation (SSO)
Horse Coat Switching Tool (SSO)
Inner Demon (TGA)
Kräst (TGA)
Spite: Player Character (TGA)
Assignments (TGA)
Game Projects (TGA)
Pair Dice Dating: Sentenced to Die
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TGA ASSIGNMENTS
Selection of individual assignments during TGA
Marvelous Designer Clothing to game ready meshes (40h)
Marvelous Designer Clothing to game ready meshes (40h)
Realistic leather shoulder pad (40h)
Realistic leather shoulder pad (40h)
Paraphrase, self portrait based on an old, famous artist's work
Game ready prop based on realistic reference
Game ready prop based on realistic reference
Full body sculpt (40h), focus on body for this assignment, less on face
Outfit sculpt + lowpoly retopo + texturing (40h) (Had texture issues, so this render looks extremely shiny)
Cel shader made in UE5 (~20h), featuring the previous character I made, and the TGA Lootbox
Cel shader made in UE5 (~20h), featuring the previous character I made, and the TGA Lootbox
VFX Lootbox assignment, final VFX course assignment
Building Modules assignment + Substance Designer materials + masks
ZBrush Hardsurface assignment
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